![]() While some may interpret this to mean that the game could be in the final stages of development, it could also mean that the game's development has ramped up in difficulty and is expected to progress smoother once this stage is over. While Slitterhead is tentatively scheduled for 2023, with a high likelihood of slipping into 2024, there is some room for speculation as to what Toyama means by the "climax of development." This is a deliberately vague term for comparison, Atlus has said that Project Re: Fantasy's development has been in its climax since December 2020. According to Toyama, Slitterhead's development has entered its climax, and the character design team is facing issues as development ramps up. It seems like the game could be shaping up to hit that release window now as Toyama has retweeted a post from Bokeh Game Studio highlighting job opportunities at the studio including character designs. While there has been little information revealed regarding Slitterhead since its original reveal in 2021, other than Silent Hill composer Akira Yamaoka joining the team as the game's composer, the team has spoken of its intention to launch the game in 2023. ![]() RELATED: Konami Invites Developers To Pitch Silent Hill Projects After Sony dissolved the studio in 2021 to refocus it around Astro's Playroom developer Team Asobi, Toyama announced the creation of Bokeh Game Studio. One of these key creatives includes Keiichiro Toyama, director of the original Silent Hill who later left Konami to direct games like Siren and Gravity Rush for PlayStation. Slitterhead was announced during The Game Awards 2021 as the debut title from Bokeh Game Studio, a brand-new studio founded by multiple key creatives from Sony's defunct Japan Studio. While there has still not been any gameplay revealed for the title since its announcement in December 2021, it appears to be nearing the end of its development. ![]() Slitterhead has been one of the most intriguing horror games announced in recent years, coming from many veterans of the Japanese video game industry. “Oneself and the ultimate extraordinary ‘death’ being continuous stimulates imagination – this is a theme I consider importantly when creating a horror work.In a recent Tweet, Slitterhead's director Keiichiro Toyama has claimed that the game has entered the climax of its development. So what would he say is the secret to scaring people? “I think that death can be described as something that one would seem to feel far away from in everyday life, though it is inescapable,” he begins. That chilling contrast between the mundane and the otherworldly is the kind of imagery with which Toyama, writer-director of the original Silent Hill and the Siren games, has long been associated. Those fleshy ‘petals’ then slowly retract to form the smiling face of an ordinary middle-aged woman. We zoom in closer and its face resembles an exotic flower closer still and no, it’s actually a giant maw with large teeth and two writhing tongues flicking outward. A long shot of a figure on a balcony garden in a rundown apartment block shows a figure in what appears to be an unusual hat. Amid the splashy gore and horrifying multi-limbed monsters – all bone, sinew and grasping, mantis-like forelegs – it’s the closing moments that arguably prove most disturbing. Bokeh founder Keiichiro Toyama promised a theme of “everyday life being shaken” for the studio’s debut, and his team certainly achieved that with its reveal trailer.
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